Wind

Wind is a research-gated generation source. Units are Wind Turbine slots on a fixed field behind a shared charge controller. Output lands on the DC Bus after the controller, then weather and storm multipliers.

Units

Like other non-Human-Power sources, Wind is a field of independent unit slots. See Sources for the shared purchase / upgrade / site-variance / condition model.

  • Purchased at tier 1 only; upgrades one tier at a time.
  • Wind Generator research level N unlocks tier N+1 as an upgrade target.
  • Unlocking Wind also unlocks its starter DIY Resistor controller so new units contribute immediately.
  • Each unit degrades and can be repaired individually.

A unit’s output is tier output × condition × site variance, then the source-wide charge controller, weather, and storm multipliers apply.

Weather and site

  • Site variance uses a wider band than Solar.
  • Routine weather: high winds boost wind output.
  • Hourly gusts: on top of the day’s routine condition, wind output is scaled each in-game hour by a deterministic gust factor. Solar, hydro, ocean, and geothermal do not get this extra hourly scale.
  • Severe storms can change output and hit effectiveness when the storm lists this source.

Entertainment achievement Wind Whisperer is a single-day wind generation target. See Achievements.