Wind
Wind is a research-gated generation source. Units are Wind Turbine slots on a fixed field behind a shared charge controller. Output lands on the DC Bus after the controller, then weather and storm multipliers.
Units
Like other non-Human-Power sources, Wind is a field of independent unit slots. See Sources for the shared purchase / upgrade / site-variance / condition model.
- Purchased at tier 1 only; upgrades one tier at a time.
- Wind Generator research level N unlocks tier N+1 as an upgrade target.
- Unlocking Wind also unlocks its starter DIY Resistor controller so new units contribute immediately.
- Each unit degrades and can be repaired individually.
A unit’s output is tier output × condition × site variance, then the source-wide charge controller, weather, and storm multipliers apply.
Weather and site
- Site variance uses a wider band than Solar.
- Routine weather: high winds boost wind output.
- Hourly gusts: on top of the day’s routine condition, wind output is scaled each in-game hour by a deterministic gust factor. Solar, hydro, ocean, and geothermal do not get this extra hourly scale.
- Severe storms can change output and hit effectiveness when the storm lists this source.
Entertainment achievement Wind Whisperer is a single-day wind generation target. See Achievements.