Wiki
Renewable Energy Idler is a component-based idle/incremental game focused on building realistic renewable energy systems. The main currency is Energy Credits (EC), earned by feeding inverter output to the grid. Progression is split: spend lab kWh to research upgrades, spend EC to increase component counts, and split inverter AC between grid (EC) and lab (research) with the Power Allocation Slider.
The loop:
- Generate energy on the DC Bus.
- Send inverter output to the grid to earn EC.
- Purchase unlocked generators, charge controllers, batteries, and inverters.
- Repeat. Reset Multiplier prestige is manual and optional.
Platforms in the design: Android, iOS, and PC (Godot v4.7).
Playtest in progress. These pages are incomplete.
In-repo docs remain the design authority. If this wiki and the game repository disagree, the repository wins. Numeric tables, technical outlines, and project-structure notes stay in the repo until they are marked public. Exact values live in the in-repo Component Data (unpublished).
Sections
- Sources — Human Power, Solar, Wind, Hydro, Ocean, Geothermal
- Components — charge controllers, Battery Bank, inverters, DC Bus
- Mechanics — routing, time, offline, degradation, economics, weather, prestige, achievements, interface
- Research — lab, fourteen areas, parallel projects, unlock chain
- Reference — formulas, public Game Design dump, attribution, versioning
Topic pages are the reader path. The Game Design dump is the canonical public Game Design excerpt.