Battery Bank
The Battery Bank is the DC Bus buffer and the lowest priority for both supply and consumption. It is a 5-tier upgrade path, not multiple banks. Lead-Acid is starting equipment. Higher tiers follow the Battery Type research ladder (tier index N requires Battery Type level N).
Routing role
- DC Bus power not consumed by other means (primarily the inverter) charges the battery up to capacity and Depth of Discharge (DoD) limits.
- DC Bus demand not met by generation charges down from the battery to its discharge limit.
- Battery efficiency applies to both charge and discharge: it slows charge rate per unit consumed and raises discharge draw per unit requested.
DC Bus voltage loss applies to battery charge and discharge.
Degradation
Discharge_value = 100 − DoD- Track discharge percentage; accumulate +1
discharge_countperDischarge_valuedischarged - Track
cycle_count - When
cycle_count >= battery.cycles: capacity multiplier × 0.8 - Capacity starts at 1.0; degrades linearly toward 0.8 based on
cycle_count - Charging below DoD% adds a 5
cycle_countpenalty at DoD%, then again for every 10% below - Battery effectiveness floor: 50% at 2×
cycles; linear scale from 0.8 to 0.5 whencycle_count > cycles
See Degradation and maintenance.
The power-flow bar shows Battery Input, Battery Stored (kWh of kWh Total, 1 decimal place), and Battery Output. Off-Grid Legend asks the player to keep the battery above 80% for 7 days.