Versioning

The in-repo policy is docs/VERSIONING.md. This page is the public view. Gameplay stays in Game Design.

Canonical version

The application version lives in the VERSION file at the repo root. Form: {MAJOR}.{MINOR}.{PATCH} with no leading v and no zero-padding (0.27.0, not v0.27.0 or 0.27.00).

Current: 0.27.0 (pre-beta).

A v prefix may appear in the UI or on a git tag (v0.27.0). It is not stored in VERSION. A phase word such as Beta or RC is not part of the canonical string.

Until the project is explicitly marked 1.0.0 (or another MAJOR), MAJOR stays 0.

What is not the application version

These numbers are independent. Do not copy them into VERSION.

Number What it is
Forgejo roadmap milestones historically labeled v0.1–v0.9 Issue and commit milestones, not the application version
Save-schema version save_version in the save file
Godot config_version Engine project-file format
Godot engine 4.7

Pre-beta cadence

Phase is pre-beta. Each commit that changes shipped application code advances the version in that same commit. The committed VERSION is the public version. There is no development-suffix form in this phase.

Application-code paths (bump when these change): scripts/, scenes/, assets/, data/, project.godot, icon.svg.

Docs, tests, CI-only edits, and tooling do not bump the version.

Tags

Release git tags use v{MAJOR}.{MINOR}.{PATCH}. The public site and this wiki do not host game binaries or download links.

Engine and platforms

Built with Godot 4.7. Design platforms: Android, iOS, and PC. Linux and Windows x86_64 export presets are the current desktop playtest targets; mobile is not a public playtest channel yet.

Wiki vs the repository

If this wiki and the game repository disagree, the repository wins. Version notes follow in-repo VERSION and docs/VERSIONING.md. This page does not invent a changelog.

A playtest is in progress. This wiki describes the game. It does not ship artifacts.